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Kinematics

AP Physics C: Mechanics · Topic 1

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Kinematics

A rocket lifts off. Every second, its engine burns harder, so its acceleration keeps growing. Now try to find its speed with the equations from your first…

English narration · English + 中文 subtitles burned in

1.1

Scalars and Vectors

Syllabus
Learning ObjectiveEssential Knowledge

1.1.A
Describe a scalar or vector quantity using magnitude and direction, as appropriate.

  • 1.1.A.1 Scalars are quantities described by magnitude only; vectors are quantities described by both magnitude and direction.
  • 1.1.A.2 Vectors can be visually modeled as arrows with appropriate direction and lengths proportional to their magnitude.
  • 1.1.A.3 Distance and speed are examples of scalar quantities, while position, displacement, velocity, and acceleration are examples of vector quantities.
  • 1.1.A.4 Vectors can be expressed in unit vector notation or as a magnitude and a direction.
    • 1.1.A.4.i Unit vector notation can be used to represent vectors as the sum of their constituent components in the $x$-, $y$-, and $z$-directions, denoted by $\hat{i}$, $\hat{j}$, and $\hat{k}$, respectively.
      • Equation: $\vec{r} = \left( A\hat{i} + B\hat{j} + C\hat{k} \right)$
    • 1.1.A.4.ii The position vector of a point is given by $\vec{r}$, and the unit vector in the direction of the position vector is denoted $\hat{r}$.
    • 1.1.A.4.iii A resultant vector is the vector sum of the addend vectors' components.
      • Equation: $\vec{C} = \vec{A} + \vec{B}$
      • Equation: $\vec{C} = \left( A_x + B_x \right)\hat{i} + \left( A_y + B_y \right)\hat{j}$
  • 1.1.A.5 In a given one-dimensional coordinate system, opposite directions are denoted by opposite signs.

Source: College Board AP Course and Exam Description

In 1999 NASA lost the Mars Climate Orbiter, a 125-million-dollar spacecraft, because one team gave thruster data in pound-seconds and another read it as newton-seconds. The probe's calculated path was off by about 170 km, and it burned up in the Martian atmosphere. Kinematics – the careful description of where something is and how that changes – sounds simple, but every later unit in this course is built on getting it exactly right: the right quantities, the right directions, and the right units.

Kinematics 运动学 describes motion without asking what causes it. Two kinds of quantity:

  • A scalar 标量 has only size (magnitude 大小): distance, speed, mass, time, energy.
  • A vector 矢量 has magnitude and direction: position, displacement 位移, velocity 速度, acceleration 加速度, force.

A vector is drawn as an arrow whose length is proportional to its magnitude. In one dimension, direction is just a sign: choose a positive direction, and anything pointing the other way is negative. So a velocity of $-3\ \text{m/s}$ means 3 m/s in the negative direction – not "less than zero speed".

In this calculus-based course you resolve 分解 vectors into components 分量 and add them component by component. Physics C writes vectors with unit vectors 单位矢量 $\hat{i}$, $\hat{j}$ and $\hat{k}$, which have length one and point along $x$, $y$ and $z$:

$$\vec{A}=A_x\hat{i}+A_y\hat{j}+A_z\hat{k},\qquad |\vec{A}|=\sqrt{A_x^2+A_y^2+A_z^2}.$$

A resultant vector is the sum of the components: $\vec{C}=\vec{A}+\vec{B}=(A_x+B_x)\hat{i}+(A_y+B_y)\hat{j}$. A vector can also be given as a magnitude and a direction; convert with $A_x=A\cos\theta$, $A_y=A\sin\theta$ and $\tan\theta=A_y/A_x$. The position vector of a point is $\vec{r}$, and $\hat{r}$ is the unit vector pointing the same way.

Resolving a vector into its x and y components
Resolving a vector into its x and y components

Worked example (adding vectors). $\vec{A}=3\hat{i}+4\hat{j}$ m and $\vec{B}=6\ \text{m}$ at $30^\circ$ below the $+x$ axis. Find $\vec{A}+\vec{B}$. $\vec{B}=6\cos30^\circ\,\hat{i}-6\sin30^\circ\,\hat{j}=5.2\hat{i}-3.0\hat{j}$ m. $\vec{C}=(3+5.2)\hat{i}+(4-3.0)\hat{j}=8.2\hat{i}+1.0\hat{j}$ m. $|\vec{C}|=\sqrt{8.2^2+1.0^2}=8.3$ m at $\tan^{-1}(1.0/8.2)=7^\circ$ above $+x$. Adding the magnitudes ($5+6=11$ m) would be wrong.

A car speedometer: speed is the magnitude of velocity — a scalar rate of motion
A car speedometer: speed is the magnitude of velocity — a scalar rate of motion
Explore

Explore the dot product

Drag the components of $\vec{A}$ and $\vec{B}$. The dot product $\vec{A}\cdot\vec{B}=A_xB_x+A_yB_y$ reaches zero exactly when the two vectors are perpendicular — the geometry behind $\cos\theta$.

Vocabulary Train
English
kinematics/ˌkɪnɪˈmætɪks/
scalar/ˈskeɪlə/
magnitude/ˈmæɡnɪtjuːd/
vector/ˈvektə/
displacement/dɪˈspleɪsmənt/
velocity/vəˈlɒsɪti/
acceleration/əkˌseləˈreɪʃn/
resolve/rɪˈzɒlv/
components/kəmˈpəʊnənts/
unit vectors/ˈjuːnɪt ˈvektəz/
1.2

Displacement, Velocity, and Acceleration

Syllabus
Learning ObjectiveEssential Knowledge

1.2.A
Describe a change in an object's position.

  • 1.2.A.1 When using the object model, the size, shape, and internal configuration are ignored. The object may be treated as a single point with extensive properties such as mass and charge.
  • 1.2.A.2 Displacement is the change in an object's position.
    • Equation: $\Delta x = x - x_0$

1.2.B
Describe the average velocity and acceleration of an object.

  • 1.2.B.1 Averages of velocity and acceleration are calculated considering the initial and final states of an object over an interval of time.
  • 1.2.B.2 Average velocity is the displacement of an object divided by the interval of time in which that displacement occurs.
    • Equation: $\vec{v}_{\text{avg}} = \dfrac{\Delta \vec{x}}{\Delta t}$
  • 1.2.B.3 Average acceleration is the change in velocity divided by the interval of time in which that change in velocity occurs.
    • Equation: $\vec{a}_{\text{avg}} = \dfrac{\Delta \vec{v}}{\Delta t}$
  • 1.2.B.4 An object is accelerating if either the magnitude and/or direction of the object's velocity are changing.
  • 1.2.B.5 Calculating average velocity or average acceleration over a very small time interval yields a value that is very close to the instantaneous velocity or instantaneous acceleration.

1.2.C
Describe the instantaneous position, velocity, and acceleration of an object as a function of time.

  • 1.2.C.1 As the time interval used to calculate the average value of a quantity approaches zero, the average value of that quantity approaches the value of the quantity at that instant, called the instantaneous value.
    • 1.2.C.1.i Instantaneous velocity is the rate of change of the object's position, which is equal to the derivative of position with respect to time.
      • Equation: $\vec{v} = \dfrac{d\vec{r}}{dt}$
      • Equation: $v_x = \dfrac{dx}{dt}$
    • 1.2.C.1.ii Instantaneous acceleration is the rate of change of the object's velocity, which is equal to the derivative of velocity with respect to time.
      • Equation: $\vec{a} = \dfrac{d\vec{v}}{dt}$
      • Equation: $a_x = \dfrac{dv_x}{dt}$
  • 1.2.C.2 Time-dependent functions and instantaneous values of position, velocity, and acceleration can be determined using differentiation and integration.

Source: College Board AP Course and Exam Description

Projectile motion is two independent motions

In the object model, we ignore an object's size, shape and internal parts and treat it as a single point that carries its mass (and charge). A car, a planet or a ball can all be objects when only their overall motion matters.

Displacement is the change in position, $\Delta x=x-x_0$. It depends only on the start and end points: run once round a 400 m track and your distance is 400 m but your displacement is zero.

Average values use only the start and end of a time interval:

$$\vec{v}_{\text{avg}}=\frac{\Delta\vec{x}}{\Delta t},\qquad \vec{a}_{\text{avg}}=\frac{\Delta\vec{v}}{\Delta t}.$$

An object is accelerating whenever its velocity changes in magnitude, direction, or both – a car going round a bend at a steady 50 km/h is accelerating.

As the time interval shrinks toward zero, the average value approaches the value at one instant. The instantaneous velocity and acceleration are therefore derivatives 导数:

$$v=\frac{dx}{dt},\qquad a=\frac{dv}{dt}=\frac{d^2x}{dt^2}.$$

Reversing this, integrate 积分 to recover velocity and position 位置:

$$v(t)=v_0+\int_0^t a\,dt,\qquad x(t)=x_0+\int_0^t v\,dt.$$

So average velocity 平均速度 is $\Delta x/\Delta t$ over an interval, while instantaneous velocity 瞬时速度 is the derivative at one moment – the slope 斜率 of the tangent line 切线 on an $x$–$t$ graph, and what a speedometer 速度计 shows (as a magnitude).

Worked example (differentiating). A particle moves with $x(t)=2t^3-3t^2$ (metres). Differentiate for velocity and acceleration:

$$v=\frac{dx}{dt}=6t^2-6t,\qquad a=\frac{dv}{dt}=12t-6.$$

At $t=2\ \text{s}$, $v=24-12=12\ \text{m/s}$ and $a=24-6=18\ \text{m/s}^2$. The particle is momentarily at rest when $v=0$: $6t(t-1)=0$, so at $t=0$ and $t=1$ s. Between them $v<0$, so it moves backwards. Its average velocity from $t=0$ to $t=2$ s is $\dfrac{x(2)-x(0)}{2}=\dfrac{4-0}{2}=2\ \text{m/s}$ – very different from the instantaneous 12 m/s at the end. This calculus link – not just the constant-$a$ formulas – is what distinguishes Physics C.

Worked example (integrating). A particle starts from rest at the origin with $a(t)=6t$. Integrate: $v=\int_0^t 6t\,dt=3t^2$ and $x=\int_0^t 3t^2\,dt=t^3$. At $t=2\ \text{s}$, $v=12\ \text{m/s}$ and $x=8\ \text{m}$. If instead it had started at $x_0=5$ m with $v_0=-4$ m/s, then $v=3t^2-4$ and $x=5-4t+t^3$: the initial conditions are the constants of integration.

On a velocity-time graph the gradient is the acceleration and the area is the displacement
On a velocity-time graph the gradient is the acceleration and the area is the displacement
A high-speed train: kinematics describes displacement, velocity and acceleration over time
A high-speed train: kinematics describes displacement, velocity and acceleration over time
Explore

Motion graphs

Set an initial velocity and acceleration, then read displacement, velocity and acceleration off the graphs.

Vocabulary Train
English
derivatives/dɪˈrɪvətɪvz/
integrate/ˈɪntɪɡreɪt/
position/pəˈzɪʃn/
average velocity/ˈævrɪdʒ vəˈlɒsɪti/
instantaneous velocity/ˌɪnstənˈteɪnɪəs vəˈlɒsɪti/
slope/sləʊp/
tangent line/ˈtændʒənt laɪn/
speedometer
1.3

Representing Motion

Syllabus
Learning ObjectiveEssential Knowledge

1.3.A
Describe the position, velocity, and acceleration of an object using representations of that object's motion.

  • 1.3.A.1 Motion can be represented by motion diagrams, figures, graphs, equations, and narrative descriptions.
  • 1.3.A.2 For constant acceleration, three kinematic equations can be used to describe instantaneous linear motion in one dimension:
    • Equation: $v_x = v_{x0} + a_x t$
    • Equation: $x = x_0 + v_{x0} t + \dfrac{1}{2} a_x t^2$
    • Equation: $v_x^2 = v_{x0}^2 + 2a_x \left( x - x_0 \right)$
    • Note: The equations above are written to indicate motion in the $x$-direction, but these equations can be used in any single dimension as appropriate.
  • 1.3.A.3 Near the surface of Earth, the vertical acceleration caused by the force of gravity is downward, constant, and has a measured value approximately equal to
    • Equation: $a_g = g \approx 10 \ \text{m/s}^2$.
  • 1.3.A.4 Graphs of position, velocity, and acceleration as functions of time can be used to find the relationships between those quantities.
    • 1.3.A.4.i An object's instantaneous velocity is the rate of change of the object's position, which is equal to the slope of a line tangent to a point on a graph of the object's position as a function of time.
      • Equation: $v_x = \dfrac{dx}{dt}$
    • 1.3.A.4.ii An object's instantaneous acceleration is the rate of change of the object's velocity, which is equal to the slope of a line tangent to a point on a graph of the object's velocity as a function of time.
      • Equation: $a_x = \dfrac{dv_x}{dt}$
    • 1.3.A.4.iii The displacement of an object during a time interval is equal to the area under the curve of a graph of the object's velocity as a function of time (i.e., the area bounded by the function and the horizontal axis for the appropriate interval).
      • Equation: $\Delta x = \displaystyle\int_{t_1}^{t_2} v_x(t) \ dt$
    • 1.3.A.4.iv The change in velocity of an object during a time interval is equal to the area under the curve of a graph of the acceleration of the object as a function of time.
      • Equation: $\Delta v_x = \displaystyle\int_{t_1}^{t_2} a_x(t) \ dt$

Boundary statement: AP Physics C: Mechanics and AP Physics C: Electricity and Magnetism expects that for all situations in which a numerical quantity is required for g, the value $g \approx 10 \ \text{m/s}^2$ will be used. However, students will not be penalized for correctly using the more precise commonly accepted values of $g = 9.81 \ \text{m/s}^2$ or $g = 9.8 \ \text{m/s}^2$.

Source: College Board AP Course and Exam Description

Motion can be shown with motion diagrams, graphs, equations, tables and words; free-response questions ask you to move between them.

A displacement-time graph: the slope at any instant is the velocity
A displacement-time graph: the slope at any instant is the velocity
  • On a position–time graph, the slope of the tangent ($dx/dt$) is the instantaneous velocity.
  • On a velocity–time graph, the slope is acceleration and the area under the curve is displacement: $\Delta x=\int_{t_1}^{t_2}v\,dt$. Area below the time axis counts as negative displacement.
  • On an acceleration–time graph, the area is the change in velocity: $\Delta v=\int_{t_1}^{t_2}a\,dt$.

Slopes are derivatives; areas are integrals – the two are inverse operations 逆运算 here.

Position, velocity, and acceleration are linked by differentiation
Position, velocity, and acceleration are linked by differentiation

For constant acceleration, integrating $a$ twice gives the three kinematic equations 运动学方程, which work in any single direction:

$$v_x=v_{x0}+a_xt,\qquad x=x_0+v_{x0}t+\tfrac12a_xt^2,\qquad v_x^2=v_{x0}^2+2a_x(x-x_0).$$

Choose the equation that leaves out the quantity you neither know nor need. Use them only when $a$ is constant; if $a$ depends on time, integrate.

The most important constant-$a$ case is free fall 自由落体: near Earth's surface every object, heavy or light, accelerates downward at $g$ once air resistance 空气阻力 is negligible 可忽略的. On the AP exam use $g\approx10\ \text{m/s}^2$ whenever a number is needed (9.8 is also accepted).

Worked example (area under a graph). A cart starts at rest. Its acceleration is $a=2.0\ \text{m/s}^2$ for 4.0 s, then $a=-1.0\ \text{m/s}^2$ for 6.0 s. Area under the $a$–$t$ graph: $\Delta v=2.0(4.0)+(-1.0)(6.0)=8.0-6.0=2.0$ m/s, so the final velocity is 2.0 m/s. For displacement, use the $v$–$t$ graph: $v$ rises from 0 to 8.0 m/s, then falls to 2.0 m/s. Area $=\tfrac12(4.0)(8.0)+\tfrac12(8.0+2.0)(6.0)=16+30=46$ m.

Worked example (free fall). A stone is thrown straight up at 15 m/s from the edge of a cliff 20 m high and lands at the base. Take up as positive, $a=-10\ \text{m/s}^2$, and $\Delta y=-20$ m.

$$-20=15t-5t^2\ \Rightarrow\ t^2-3t-4=0\ \Rightarrow\ (t-4)(t+1)=0,$$

so $t=4.0$ s (the negative root is not physical). Landing speed: $v^2=15^2+2(-10)(-20)=625$, so $v=-25$ m/s – 25 m/s downward.

Worked example (when $a$ is not constant). Students drop a coffee filter and fit its speed to $v=A\left(1-e^{-Bt}\right)$, with $A=2.0$ m/s and $B=5.0\ \text{s}^{-1}$.

  1. Acceleration: $a=\dfrac{dv}{dt}=ABe^{-Bt}$. At $t=0$, $a=AB=10\ \text{m/s}^2$: at the start it is in free fall. At $t=0.20$ s, $a=10e^{-1}\approx3.7\ \text{m/s}^2$.
  2. As $t\to\infty$, $e^{-Bt}\to0$, so $v\to A=2.0$ m/s: $A$ is the terminal speed, and the acceleration falls to zero.
  3. Position (starting at $x=0$): $x=\displaystyle\int_0^t A\left(1-e^{-Bt'}\right)dt'=At-\dfrac{A}{B}\left(1-e^{-Bt}\right)$.

The kinematic equations would give wrong answers here, because $a$ changes. If you only have a $v$–$t$ graph, find $a$ at an instant by drawing the tangent there and taking its slope, using two points far apart on the tangent line.

Measuring $g$ with a straight-line graph. A ball is dropped from rest from several heights $h$, and the fall time $t$ is measured. Since $h=\tfrac12gt^2$, a graph of $h$ against $t^2$ is a straight line through the origin with slope $\tfrac12g$.

$h$ (m) 0.40 0.80 1.20 1.60
$t$ (s) 0.286 0.404 0.495 0.571
$t^2$ (s²) 0.082 0.163 0.245 0.326
  1. Plot $h$ (vertical) against $t^2$ (horizontal) and draw the best-fit line. Do not join the dots.
  2. Slope from two points on the line, far apart: $\dfrac{1.60-0.40}{0.326-0.082}\approx4.92\ \text{m/s}^2$.
  3. $g=2\times\text{slope}\approx9.84\ \text{m/s}^2$.
  4. Percent error $=\dfrac{|\text{experimental}-\text{accepted}|}{\text{accepted}}\times100=\dfrac{|9.84-9.81|}{9.81}\times100\approx0.3\%$.

Choose the axes so the expected relation becomes $y=mx$ (or $y=mx+c$); then say which physical quantity the slope stands for. To reduce uncertainty, take several readings at each height and average them, and use a wide range of heights.

Explore

Explore the velocity–time graph

Change the start velocity and acceleration. The slope of a $v$–$t$ line is the acceleration $a=\tfrac{dv}{dt}$, and the area underneath is the displacement $\Delta x=\int v\,dt$ — slope and area are the graphical faces of the derivative and the integral.

Vocabulary Train
English
inverse operations
kinematic equations
free fall/friː fɔːl/
air resistance/eə rɪˈzɪstəns/
negligible/ˈneɡlɪdʒəbl/
1.4

Reference Frames and Relative Motion

Syllabus
Learning ObjectiveEssential Knowledge

1.4.A
Describe the reference frame of a given observer.

  • 1.4.A.1 The choice of reference frame will determine the direction and magnitude of quantities measured by an observer in that reference frame.

1.4.B
Describe the motion of objects as measured by observers in different inertial reference frames.

  • 1.4.B.1 Measurements from a given reference frame may be converted to measurements from another reference frame.
  • 1.4.B.2 The observed velocity of an object results from the combination of the object's velocity and the velocity of the observer's reference frame.
    • 1.4.B.2.i Combining the motion of an object and the motion of an observer in a given reference frame involves the addition or subtraction of vectors.
    • 1.4.B.2.ii The acceleration of any object is the same as measured from all inertial reference frames.

Boundary statement: Unless otherwise stated, the frame of reference of any problem may be assumed to be inertial.

Source: College Board AP Course and Exam Description

All motion is measured relative to a reference frame 参考系 – a point of view with its own origin and axes. The frame you choose decides the direction and magnitude of the velocities you measure: a passenger walking forward at 1 m/s in a train moving at 30 m/s moves at 31 m/s relative to the ground.

Measurements in one frame are converted to another by vector addition 矢量相加 or subtraction:

$$\vec{v}_{A/C}=\vec{v}_{A/B}+\vec{v}_{B/C}.$$

Read the subscripts as a chain: "A relative to B" plus "B relative to C" gives "A relative to C". Also, $\vec{v}_{B/A}=-\vec{v}_{A/B}$. This handles boats crossing rivers, planes in wind and passengers on moving vehicles – relative motion 相对运动 problems.

An inertial reference frame is one that is not accelerating. Observers in different inertial frames measure different velocities but the same acceleration for an object, because a constant frame velocity disappears when you differentiate. Unless told otherwise, assume your frame is inertial.

Worked example (heading straight across). A boat moves at $5.0\ \text{m/s}$ relative to the water. The river flows at $3.0\ \text{m/s}$ and is 80 m wide. The pilot wants to land directly opposite. The boat must point partly upstream so that the upstream component of its velocity cancels the current: $5.0\sin\theta=3.0$, so $\theta=37^\circ$ upstream of straight across. Its across-river speed is $5.0\cos37^\circ=4.0$ m/s, and the crossing takes $\dfrac{80}{4.0}=20$ s. If instead it pointed straight across, it would cross in $\dfrac{80}{5.0}=16$ s but land $3.0\times16=48$ m downstream.

To land straight across, the boat heads upstream: its velocity relative to the water plus the water's velocity relative to the ground points straight across
To land straight across, the boat heads upstream: its velocity relative to the water plus the water's velocity relative to the ground points straight across
Explore

Relative velocity

Add a boat's velocity across a river to the current's velocity to get its velocity relative to the bank.

Vocabulary Train
English
reference frame/ˈrefrəns freɪm/
vector addition
relative motion/ˈrelətɪv ˈməʊʃn/
1.5

Motion in Two or Three Dimensions

Syllabus
Learning ObjectiveEssential Knowledge

1.5.A
Describe the motion of an object moving in two or three dimensions.

  • 1.5.A.1 Motion in two or three dimensions can be analyzed using one-dimensional kinematic relationships if the motion is separated into components.
  • 1.5.A.2 Velocity and acceleration may be different in each dimension and may be nonuniform.
  • 1.5.A.3 Motion in one dimension may be changed without causing a change in a perpendicular dimension.
  • 1.5.A.4 Projectile motion is a special case of two-dimensional motion that has zero acceleration in one dimension and constant, nonzero acceleration in the second dimension.

Boundary statement: AP Physics C: Mechanics only expects students to quantitatively analyze the motion of an object in two dimensions. AP Physics C: Electricity and Magnetism expects students to also qualitatively describe the motion of a particle in three dimensions.

Source: College Board AP Course and Exam Description

In two or three dimensions, position is a vector $\vec{r}(t)=x(t)\hat{i}+y(t)\hat{j}+z(t)\hat{k}$, and velocity and acceleration are its successive derivatives. Motion is analysed by splitting it into components and treating each with one-dimensional kinematics independently 独立地:

  • the velocity and acceleration may be different in each direction, and need not be constant;
  • a change in one direction does not change the motion in a perpendicular direction – a bullet dropped and a bullet fired horizontally from the same height hit the ground at the same time.

Worked example (calculus in 2D). $\vec{r}(t)=\big(2t^2\big)\hat{i}+\big(4t-t^3\big)\hat{j}$ (metres). Differentiating each component: $\vec{v}=4t\,\hat{i}+(4-3t^2)\,\hat{j}$ and $\vec{a}=4\,\hat{i}-6t\,\hat{j}$. At $t=1\ \text{s}$: $\vec{v}=4\hat{i}+1\hat{j}$, so the speed is $\sqrt{17}\approx4.1\ \text{m/s}$ – no new physics, just one derivative per component.

For ideal projectile motion 抛体运动 under uniform gravity with air resistance neglected, the acceleration is zero horizontally and constant vertically: $a_x=0$ (constant horizontal velocity) and $a_y=-g$. The two motions are linked only by the time $t$, and the path is a parabola 抛物线.

Worked example (launch on level ground). A ball is launched at $20\ \text{m/s}$, $30^{\circ}$ above the horizontal ($g=10\ \text{m/s}^2$). The components are $v_{0x}=20\cos30^{\circ}=17.3\ \text{m/s}$ and $v_{0y}=20\sin30^{\circ}=10\ \text{m/s}$. The vertical motion sets the time: total flight $=\dfrac{2v_{0y}}{g}=\dfrac{20}{10}=2.0\ \text{s}$, maximum height $=\dfrac{v_{0y}^2}{2g}=5.0\ \text{m}$, and range $=v_{0x}\times2.0=35\ \text{m}$.

A projectile launched at an angle: velocity components, maximum height, and range
A projectile launched at an angle: velocity components, maximum height, and range

Worked example (launch from a height). A ball rolls off a table 1.25 m high at 3.0 m/s. How far from the table does it land, and how fast is it moving? Vertical: $1.25=\tfrac12(10)t^2$, so $t=0.50$ s. Horizontal: $x=3.0\times0.50=1.5$ m. At landing $v_x=3.0$ m/s and $v_y=-10\times0.50=-5.0$ m/s, so $v=\sqrt{3.0^2+5.0^2}=5.8$ m/s at $\tan^{-1}(5.0/3.0)=59^\circ$ below the horizontal.

Explore

Explore projectile motion

Fire the projectile, then vary the angle and speed. The horizontal motion is steady while gravity acts only downward — together they trace a parabola. Find the angle that gives the greatest range (it peaks near $45^\circ$), and try the Moon.

Vocabulary Train
English
independently
projectile motion/prəˈdʒektaɪl ˈməʊʃn/
parabola/pəˈræbələ/
1.5

Exam tips

  • Resolve every vector into components before adding — never add magnitudes at an angle directly.
  • On Physics C you are expected to use calculus: velocity is $\vec v=\tfrac{d\vec r}{dt}$ and acceleration $\vec a=\tfrac{d\vec v}{dt}$; reverse with integration and include the initial conditions.
  • Use $g\approx10\ \text{m/s}^2$ unless told otherwise.
  • Carry and check units and treat direction with signs (choose a positive axis 坐标轴 and stick to it).
  • Read graphs both ways: slope gives the next derivative, area gives the change in the previous quantity.
  • In relative-motion problems, write the subscript chain $\vec v_{A/C}=\vec v_{A/B}+\vec v_{B/C}$ before substituting.
  • Use the dot product 点积 for work-type quantities and the cross product 叉积 for torque 力矩 and angular momentum 角动量 (later units).
  • Sketch the vectors — a diagram catches sign and direction errors the algebra hides.

Common mistakes

  • Dropping the constant of integration. $v(t) = \int a\,dt + v_0$ and $x(t) = \int v\,dt + x_0$: the initial conditions belong in the answer.
  • Finding average velocity from total distance. Average velocity is displacement over time; distance gives average speed.
  • Saying a projectile has zero velocity at the top. Only $v_y$ is zero; $v_x$ is unchanged throughout.
  • Using the constant-acceleration equations when $a$ depends on time. Differentiate or integrate instead.
  • Adding relative velocities as numbers. $\vec v_{A/G} = \vec v_{A/B} + \vec v_{B/G}$ is a vector sum; draw the triangle.
  • Thinking zero velocity means zero acceleration. At the top of a vertical throw $v=0$ but $a=-g$.
Vocabulary Train
English
axis/ˈæksɪs/
dot product/dɒt ˈprɒdʌkt/
cross product/krɒs ˈprɒdʌkt/
torque/tɔːk/
angular momentum/ˈæŋɡjʊlə məʊˈmentəm/

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