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Thinking and Problem-Solving

Introduced
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Vocabulary
English Meaning
Concepts/ˈkɒnsepts/Concepts
prototype/ˈprəʊtəʊtaɪp/A mental representation of the most typical example of a category.
Schemas/ˈskiːməz/Mental frameworks that organise knowledge and guide interpretation of new information.
assimilation/əˌsɪmɪˈleɪʃn/Incorporating new information into an existing mental schema.
accommodation/əˌkɒməˈdeɪʃn/Changing an existing mental schema to incorporate new information or experience.
algorithm/ˈælɡərɪθəm/A finite sequence of precise steps for solving a problem or carrying out a task.
heuristic/hjuːˈrɪstɪk/A practical shortcut or rule of thumb used to solve a problem or make a decision without guaranteeing an optimal or correct result.
mental set/ˈmentl set/mental set
Framing/ˈfreɪmɪŋ/The way a choice is presented changes the decision.
gambler's fallacy/ˈɡæmbləz ˈfæləsi/The mistaken belief that past independent chance outcomes make a compensating outcome more likely next.
sunk-cost fallacy/sʌŋk kɒst ˈfæləsi/Continuing a course of action because of resources already spent, rather than judging its future costs and benefits.
Creativity/kriːˌeɪˈtɪvɪti/The ability to produce ideas or solutions that are both original and useful or appropriate.
Executive functions/eɡˈzekjuːtɪv ˈfʌŋkʃnz/The set of skills for planning, updating, and inhibiting.
divergent thinking/daɪˈvɜːdʒənt ˈθɪŋkɪŋ/Generating several possible ideas or solutions rather than seeking a single answer immediately.
Convergent thinking/kənˈvɜːdʒənt ˈθɪŋkɪŋ/Convergent thinking

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IGCSE, A-Level & AP